Path Of Exile – Stories from Development: The Undying
In early 2007, Jonathan, Erik and Chris started planning the five-act structure of Path of Exile. By late 2008, specific details had been decided regarding the contents of these acts. Plans like the non-linear layout of Act 2 and the surprise-PvP component to the bandit quests were already laid down. While almost everything they planned was eventually implemented and lives on in modern Path of Exile, there is one aspect that didn’t go at all according to plan, and was toned down massively to just become a relatively unremarkable monster type. This news post is the untold story of The Undying. Read More.
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